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- Path: sepelrastas.cs.tut.fi!timok
- From: timok@sepelrastas.cs.tut.fi (Timo Kaikumaa)
- Newsgroups: comp.sys.amiga.games,comp.sys.amiga.programmer
- Subject: Killing memory to play some games
- Date: 23 Feb 1996 11:31:12 GMT
- Organization: Tampere Univ of Tech
- Distribution: world
- Message-ID: <4gk8i1$3ou@peippo.cs.tut.fi>
- NNTP-Posting-Host: sepelrastas.cs.tut.fi
- NNTP-Posting-User: timok
-
- I've got an A500 with 2 megs of chipmem and 8 megs of fast, and have
- big problems with some games. That is, the games will take advantage
- of the expanded memory, but in some (in too many, I think) cases
- these additional features are only meant for better processors than
- the 68000/28 I have. (The game crashes, stops or does something else
- not so desirable.)
-
- I have added some code to bootblock (for floppy games) to allocate
- all extra memory, but this doesn't work with most cases. After executing
- my code, for example the "avail" command shows that there really isn't
- any "extra" memory in the system. Still the games "know" about expansions.
- I remember that Action Replay (doesn't work with my current system) was
- able to make any expansions invisible.
-
- So, two questions emerge:
-
- 1) Are there programs available to kill memory needed?
-
- 2) What should I do to kill memory by myself? (Only way to handle
- non-system games, I guess.) Are there some other important
- fields in SysBase (=ExecBase) than the memory list pointers.
-
- Please answer by e-mail (I don't read c.s.a.x groups very often).
-